I've kinda the exact same issue. You start at forest the next expedition you are City and then in the Volcano and then Tundra and then. It seems as though I have to do in those areas if not go directly to the previous place and kill the boss. I have been using the very same Knuckles for the 25 levels because nothing much better dropped. Also enemies fall way. I don't have any reason to utilize any Photon Art once I literally punch them twice and they are dead. I don't know things change radically later on. However, as it is right now I really don't see myself sticking for long if that is it.
ARKs traveling between various planets.. reasons. I don't know. The narrative isn't well told. Regardless, just think about us.. Space peacekeepers? Or something. Who knows. So it is not all that weird to go from 1 kind of region. I mean, you are going to various planets. (Except forest and tundra are on precisely the same planet, for story reasons). The lobby is really ffs, a spaceship city thing. The difficulty does get better as you proceed. The start is just kind of all over the place.If you take your time and begin with Afin immediately after getting out of the tutorial, then return to Cofy/class trainer/etc whenever Phantasy Star Online 2 informs you they have new customer orders accessible, they do a nice job of parading you about getting the basics without depriving you. The problem has more to do with how we have MMOs together with the fact they don't force you to learn the fundamentals.
I mean, believe what many of us (western) MMO gamers have been accustomed to. We struck a new match and feel like we must RUSH RUSH RUSH to maximum level to acquire a lead from the economy, etc, and most of Phantasy Star Online 2s set you on railings and FORCE you to go through the tutorials. In Phantasy Star Online 2, in the event that you just start grinding off without taking the time you rapidly unlock more and more tutorial content as you continue to skip it. You then reach level 30 or anything and feel overwhelmed to perform and no idea where to start. They can discover a means to do a better job of impressing on players just how important it isn't to get too far ahead of yourself, although I'm totally ok with all the optional nature of the material.
I totally concur. I have barely even touched Photon Arts since I could only junk the Wired Lances basic assault (on groups of enemies, sword on single targets) and that which dies so quickly. So I am level 30 and I feel as I have used than a handful of occasions as why would I could just mash a fundamental attack. But when it comes to a point where I want to use them, I feel like I won't even know what to do together. You may only have 4 abilities on your pub at any given time really (if you've got a spot for fundamental attack and a place for protecting ), just how can you pick which four to utilize?
NA PSO2 is at a very weird place right now, content wise we are in the first phases of JP development BUT we have mechanics and weapons that were released way later in JP, so now we've got this weird situation where you either steamroll content or get discounted. They are in the process of getting us caught around JP however they wanted to release the content because if they gave everything to all at once the material could be obsolete. From what it looks like, so we have got an accelerated launch schedule. Yeah, it feels like a mess. I feel as if you could remove 50% of those menus and Phantasy Star Online 2 would be fun. Thankfully it's not going to remain that way, seems like they have added content that is new so I would expect us to be completely caught up over another couple of months to JP.
More information about PSO2 in https://www.pso2ah.com/